AI Insights · Timothy · October 2025
Three Kingdoms Games Performance in Netherlands Q3 2025
Explore the performance trends of top Three Kingdoms games in the Netherlands during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top Three Kingdoms games on a unified platform in the Netherlands showcased varied performance trends.
Samkok: New Force by Watt Games experienced a peak in weekly revenue, reaching approximately $2.5K mid-August, before tapering off to about $990 by the end of September. Downloads began at 167 in late July, gradually decreasing to 37 by the end of the quarter. Active user numbers followed a similar decline, starting at 125 and ending at 45.
For X-Samkok, revenue peaked at $1.3K in late July and then saw a consistent decline, finishing at around $52. Downloads showed minimal activity with a few spikes, while active users remained relatively stable, fluctuating slightly around 300-400 throughout the quarter.
Dynasty Legends 2, published by Taihe Interactive, saw a notable spike in revenue, reaching $1.5K in early September before dropping to $415 by the end of the month. Despite this, downloads were negligible, and active user numbers stayed consistently low at around 4.
Dynasty Heroes: Legend Samkok from Playbest Limited experienced a peak in revenue at $549 in mid-August, followed by a gradual decrease to $173 by the end of September. Downloads were virtually non-existent, and no active user data was available.
Finally, Infinite Borders by NetEase Games saw a significant revenue spike to $1.9K in late September, though downloads remained minimal, and active users were consistently around 2 throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored. The performance of these games highlights varying levels of engagement and monetization strategies in the Dutch market.